Adding Inventory Code
So this comes as the first post since I uploaded this over 2 years ago.
I've been dealing with life, but still somewhat continuously working on this project. The work I'm doing now includes recreating the entire inventory system.
Things I have working so far:
- Adding/removing items.
- The inspection shimmer on the items as you get close to them.
- The spinning item window.
It doesn't seem like a lot, but inventory code can be complicated, and I'm trying to make sure there are as few bugs as possible. I've ironed out the item dupe bugs, so I feel like I'm doing alright, considering some high profile games still have this issue.
You can pick up and drop items, dragging & dropping them from the inventory works. I still need to add the functionality for selecting items (the selection highlight), and switching to separate inventory categories, such as the weapon and clothing categories.
The functionality for selling items, using items like blood packs, and the code for quest items will come at a later time, as they require other systems to be done first. However, the artifact items should be done, at least on the inventory side, as they can all hold buffs/debuffs to stats.
I'm not sure if anyone is following this, or ever going to read this, but I'm documenting my own progress, and kinda proud of how it's going.
Get Kilpatrick's Bail bonds
Kilpatrick's Bail bonds
Small little tribute demo scene from Vampire: The Masquerade - Bloodlines
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